THE GAME OF TRUTH

The Game of Truth is a board game like no other, the objective is to explore and discover truths about yourself and the other players through the course of game play. To progress in the game, one must answer philosophical conundrums, piercing personal questions, or engage in a pillow fight with the person next to you. Your beliefs, your stances, or you ability to do 10 push-ups will be challenged as you play the Game of Truth. Most board games are run in a linear fashion; the Game of Truth however, continues to be played once the game is put away. One will ponder the answers, the pauses, the facial expressions of the other players and wonder if they were being truthful. What was said? What was not said? Do you have what it takes to play The Game of Truth?

 

                                                                                                                                                                                     

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Warning:

The Game of Truth is not your average board game; it can be played many ways and its guiding goal: to find your personal truth in all things may pose a unique challenge.

You may:

Chip a tooth, lose a contact lens, sprain your thumb, get a black eye, throw out your back, twist your ankle, get a bloody nose etc. A whole host of bodily injury and harm may await you or:

You may have a lot of fun.

You may also:

Learn things about others, gain some self awareness, explore ideas that you never pondered before, find out things you did not know, things you did not want to know, things you know now but wish you could unknow about yourself and the people around you at the game board. This game may cause you to become closer to the other players and have a deeper understanding of each other than you ever thought possible before. This knowledge may be a force that draws you closer together. Or it could push you apart. One could potentially become very lonely after playing the Game of Truth. You may find yourself friendless, spouseless, jobless, homeless etc.

Or you may have a lot of fun.

That is, like all things in life, up to you.

Enjoy.

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Download PDF of Rule Set.

All materials copyright 2019.

 

Allies and Adversaries

Allies and Adversaries is an enhancement for any fantasy role playing system. 101 cults, crazies, knightly orders, assassins, adventurers, bounty hunters, and magical beings for the GM to insert into any fantasy role playing system. Easy, colorful NPC generator and useful gaming tips culled from 40 + years of gaming experience. Also included is an “old school” role playing supplement for early fantasy role playing systems that includes 7 new character classes, spells, 200 new magic items, 50 game changing artifacts to enhance your OSRPG experience.

A one page ranking system is provided to aid the GM in inserting one of these profiles into their campaign. With minimal work, a gm can use this book to add depth and breadth to common NPC types such as the city guard, the town drunk etc as well as develop other included that can be a source of an entire campaign setting if the GM wishes it so. Each profile is one to two pages long and provides all the information required to insert them into a fantasy setting.

The second half of the book is a old school supplement based on 1st edition Dungeons & Dragons that expands the prior work with 6 new character classes with accompanying spells, 200 new magic items, and 50 artifacts, each one can be a whole game setting in of themselves. There is a bowmaster; a peerless archer, the dwarven stone mage, an elven lancer that is a magic using knight, the gnomish mekanik that makes battle suits that can be up to giant sized, the orcish blood wizard, the stout defender, a ˝ ling commando, and a mystical warrior monk that can fight bare handed with deadly skill and gain supernatural powers.

266 pages total, black and white drawings throughout the work. This is our second book, our previous book is called Exhumed Obscura if you're familiar with that.

28.00 dollars + shipping

 

                                                                                                                                                                                        

Karen Field Guide

Karens roam the landscape calling the cops on people having a barbeque in the park or having meltdowns in a Starbucks. How can normal sane people protect themselves against these crazy creatures? We have for you the Karen Field Guide, full of ways to identify Karens in the wild, recognize their known behaviors, and to defend yourself against a Karen attacks. 24 pages of useful information for a small sum.

 

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Game supplement for 1st and 2nd edition AD & D and other "old school" or osr role playing games. Features new character races, classes, spells, magic items etc.

25 bucks + shipping.

 

                                                                                                                                                                                        

 

Been drawing a comic strip every day since 2005, this book is the first two years.

20 bucks + shipping

 

                                                                                                                                                                                         

 

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